Dusk

Description:

Dusk

Male Halfling Rogue 1
Chaotic Neutral
Representing Zack

Strength 11 (0)
Dexterity 16 (
3)
Constitution 12 (1)
Intelligence 14 (
2)
Wisdom 8 (-1)
Charisma 12 (+1)

Size: Small
Height: 3’ 0"
Weight: 35 lb
Eyes: Blue
Hair: Red
Skin: Pale

Total Hit Points: 9

Speed: 20 feet

Armor Class: 17 = 10 + 3 [studded] + 3 [dexterity] + 1 [small]

Touch AC: 14 Flat-footed: 14

Initiative modifier: + 3 = + 3 [dexterity]
Fortitude save: + 2 = 0 [base] + 1 [constitution] + 1 [halfling]
Reflex save: + 7 = 3 [base] + 3 [dexterity] + 1 [halfling]
Will save: + 0 = 0 [base] -1 [wisdom] + 1 [halfling]
Attack (handheld): + 2 = 1 [base] + 1 [small]
Attack (missile): + 5 = 1 [base] + 3 [dexterity] + 1 [small]
Grapple check: -4 = 0 [base] -4 [small]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
29 or less
29-57 lb.
58-86 lb.
86 lb.
173 lb.
431 lb.

Languages: Common Halfling (? 2 more)

Dagger [1d3, crit 19-20/x2, range inc 10 ft., 1/2 lb., light, piercing]

Light Crossbow [1d6, crit 19-20/x2, range inc 80 ft., 2 lb, piercing]]

Studded armor [light; + 3 AC; max dex + 5; check penalty -1; 10 lb.]

Feats:

Stealthy

Skill Name

Key
Ability

Skill
Modifier

Ability
Modifier

Ranks

Misc.
Modifier
Appraise Int 2 =
+2

Balance Dex* 6 =
+3
+ 3
Bluff Cha 6 =
+1
+ 5
Climb Str* 5 =
+0
+ 3 + 2 [halfling]
Concentration Con 1 =
+1

Craft_1 Int 2 =
+2

Craft_2 Int 2 =
+2

Craft_3 Int 2 =
+2

Diplomacy Cha 1 =
+1

Disable Device Int 5 =
+2
+ 3
Disguise Cha 1 =
+1

Escape Artist Dex* 3 =
+3

Forgery Int 2 =
+2

Gather Information Cha 1 =
+1

Heal Wis -1 =
-1

Hide Dex* 14 =
+3
+ 5 + 4 [small] + 2 [stealthy]
Intimidate Cha 1 =
+1

Jump Str* -1 =
+0
+ 3 + 2 [halfling] -6 [speed 20]
Listen Wis 3 =
-1
+2 + 2 [halfling]
Move Silently Dex* 12 =
+3
+ 5 + 2 [halfling] + 2 [stealthy]
Open Lock Dex 8 =
+3
+ 5
Perform_1 Cha 1 =
+1

Perform_2 Cha 1 =
+1

Perform_3 Cha 1 =
+1

Perform_4 Cha 1 =
+1

Perform_5 Cha 1 =
+1

Ride Dex 3 =
+3

Search Int 2 =
+2

Sense Motive Wis -1 =
-1

Sleight of Hand Dex* 6 =
+3
+ 3
Spot Wis 1 =
-1
+2
Survival Wis -1 =
-1

Swim Str** 2 =
+0
+ 2
Tumble Dex* 8 =
+3
+ 5
Use Rope Dex 7 =
+3
+ 4

  • = check penalty for wearing armor

Halfling

  • + 2 dexterity / -2 strength (already included)
  • Small (combat bonuses, + 4 to hide already included)
  • + 2 racial bonus on climb, jump, move silently
  • + 1 racial bonus on all saving throws (already included)
  • + 2 morale bonus on saves vs. fear (stacks with racial bonus)
  • + 1 to hit with thrown weapons and slings
  • + 2 racial bonus on listen checks (already included)

Rogue

  • Sneak Attack +1d6
  • Trapfinding
  • Evasion (level 2)
  • Trap Sense (level 3)
  • Uncanny Dodge (level 4)
  • Improved Uncanny Dodge (level 8)
  • Special Abilities (choices begin at 10th level)

Class HP rolled
Level 1: Rogue 6

Dusk’s Equipment:

13 lb 3 lb 2 lb 1 lb 1 lb 2 lb 1 lb _____ 23 lb Weapons / Armor / Shield (from above) Crossbow bolts (quiver of 10) x3 Backpack Bedroll Pouch x1 Rations (1 day) x5 Thieves’ tools Total

More about Dusk:

Bio:

Dusk was born into a well to do family, the Shadowcreep family. They were by no means amazingly wealthy, but they had enough to usually get what they wanted. From a child, Dusk was always fairly smart at the very least. He could tell from an early age his parents were hiding something from him, and one day he picked the lock of his fathers study and prowled around inside while his parents slept. It didn’t take him long to find a secret drawer in his fathers desk that held secret documents written on black paper. He began to read over them and discovered a secret guild of thieves, assassins and the like, that would meet out deep in the woods behind Dusks house. One night he crept to the meeting and overheard plans about robbing a local rich and greedy villain. He then hatched a plan of his very own.

Later that week the guild of assassins, including Dusks parents set out to sneak into the villains house while he was away, to do the deed they had planned nights before. Much to their surprise, they found the place already broken into and the money already stolen. Their confusion was broken by a voice form above them. Dusk was sitting above them on the rafters of the roof, tossing a bag of the stolen money up and catching it in his hand. His parents were quite impressed. They took Dusk, now 10 years old into their secret world, when usually the children would not be brought in until their 18th birthday. For the next five years he trained, learning very quickly where normally one would have to train for 10 years. He was fully initiated into the group at 15, but decided to go his own way, while keeping ties to the group for whenever the need may arise.

Dusk has ventured forth ever since, taking jobs where he could find them. He still keeps in contact with his family and their guild, through secret meetings. His parents are now old, much too old to run the guild by themselves and Dusk is faced with the most difficult decision of his life. He has been offered to take over and lead the guild, but he cannot be sure if this is the path he wishes to take. He set off on his current adventure to give himself some much needed thinking time on the subject.

Dusk

The Crown Of Kings TheZaxster