Sir Ither the Red Knight

A knight dedicated to upholding the law, and justice.

Description:

Sir Ither the Red Knight
Male Human Knight 1
Lawful Good

Strength 15 (2)
Dexterity 12 (
1)
Constitution 13 (1)
Intelligence 10 (
0)
Wisdom 8 (-1)
Charisma 14 (+2)
Size: Medium
Height: 6’ 2"
Weight: 280 lb
Skin: Light
Eyes:
Hair: Red Straight; Beardless
Total Hit Points: 13

Speed: 20 feet [armor]

Armor Class: 19 = 10 +5 [chainmail] +2 [heavy steel] +1 [dexterity] +1 [shield specialization]

Touch AC: 11
Flat-footed: 17
Initiative modifier: +5 = +1 [dexterity] +4 [improved initiative]
Fortitude save: +1 = 0 [base] +1 [constitution]
Reflex save: +1 = 0 [base] +1 [dexterity]
Will save: +1 = 2 [base] -1 [wisdom]
Attack (handheld): +3 = 1 [base] +2 [strength]
Attack (unarmed): +3 = 1 [base] +2 [strength]
Attack (missile): +2 = 1 [base] +1 [dexterity]
Grapple check: +3 = 1 [base] +2 [strength]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
66 lb. or less
67-133 lb.
134-200 lb.
200 lb.
400 lb.
1000 lb.

Languages: Common

Longsword [1d8, crit 19-20/x2 4 lb, one-handed, slashing]

Chain mail [medium; +5 AC; max dex +2; check penalty -5; 40 lb.]

Heavy Steel Shield [+2 AC; check penalty -1; hardness 10; hp 20; 15 lb.]

Feats:

Improved Initiative
Shield Specialization (Heavy)
Traits:

Skills:
Appraise Int 0 = +0
Balance Dex* 1 = +1
Bluff Cha 2 = +2
Climb Str* 2 = +2
Concentration Con 1 = +1
Diplomacy Cha 4 = +2 +2
Disguise Cha 2 = +2
Escape Artist Dex* 1 = +1
Forgery Int 0 = +0
Gather Information Cha 2 = +2
Heal Wis -1 = -1
Hide Dex* 1 = +1
Intimidate Cha 6 = +2 +4
Jump Str* -4 = +2 -6 [speed 20]
Knowledge (nobility) Int 4 = +0 +4
Listen Wis -1 = -1
Move Silently Dex* 1 = +1
Ride Dex 1 = +1
Search Int 0 = +0
Sense Motive Wis -1 = -1
Spot Wis -1 = -1
Survival Wis -1 = -1
Swim Str** 2 = +2
Use Rope Dex 1 = +1

  • = check penalty for wearing armor

Human:

Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Knight:
Many special abilities.

See “Player’s Handbook II”.

Class HP rolled
Level 1: Knight 12

Sir Ither the Red Knight’s Equipment:
_____
94 lb Weapons / Armor / Shield (from above)
Backpack
Bedroll
Flint and steel
Pouch x1
Rations (1 day) x10
Rope (50’, hempen) x1
Waterskins x1
Whetstone
Sunrods x2

Bio:

Sir Ither the Red Knight

The Crown Of Kings Kyndurr